Give an idea a home.
A club website, a hobby guide or a tiny app. Decide what visitors need, organise the content and make it easy to use.
Practise: structure, instructions & testingHelp your child go from “I have an idea” to “I made this.” In five hands-on lessons, I teach kids to create with AI, check its work and improve what they make—from games and websites to stories, designs and useful tools.
A game of their own. A website for their passion. A tool that solves a problem. With AI and guidance, they can start small and take their ideas further.
Tap the game to jump · Tap again to double jump · X / Shift to dash
Carry the spark across 900 metres of rooftops. Two jumps. One dash. Three hearts.
Find pink repair kits: +1 heart, or +50 points when your hearts are full.
Illustrative project: play it, change a rule and see what happens. Students develop their own projects with guidance. Chat replies are pre-written; game changes are real.
Projects give kids a reason to learn. We help them choose an idea they care about, keep it achievable and build it one step at a time.
A club website, a hobby guide or a tiny app. Decide what visitors need, organise the content and make it easy to use.
Practise: structure, instructions & testingWrite a short story, design a poster or plan a comic. Explore ideas with AI, then make choices about words, style and tone.
Practise: creative direction & editingTurn notes into a revision quiz, build a topic guide or explain a tricky idea. Check the answers against trusted material.
Practise: good questions & fact-checkingA study planner, a reading tracker or a packing checklist. Start with a real need and make something that helps.
Practise: planning & practical problem-solvingMake a visual guide or a short presentation about a favourite subject. Shape a clear message for a real audience.
Practise: clear communication & checking sourcesA simple game, a moving scene or an interactive puzzle. Try a rule, test what happens and improve it.
Practise: logic, iteration & debuggingExample directions, not a checklist. Each student develops one main project with guidance.
A useful answer starts with knowing what you want. I teach kids to give AI context, ask better questions, compare options and check the result. They practise on real projects, with a teacher beside them to help them make decisions and get unstuck.
Start with a purpose. Who is it for? What should it help them do? Sketch the idea and choose a small first step.
Give useful context, examples and constraints. Learn to ask follow-up questions and describe one clear change at a time.
Read it, try it and check the facts. Does it do what you asked? Is it clear, accurate and useful for the person it is for?
Edit the words, refine the design or fix the tool. Save versions, try another approach and explain why the new version is better.
then round again. It's the same method every week, until it's a habit.
Junior lessons (ages 8–11) run for 60 minutes; senior lessons (ages 12–18) run for 90 minutes. Both follow the same shape. Kids get a short, focused lesson from me, then most of the time goes into practising it on something they care about, with me beside them.
One skill, taught at the front with live examples, including what goes wrong when you skip it.
Kids practise that skill on their own project. I walk the room, help anyone who's stuck, and ask questions that get them to the answer rather than handing it over. When several kids hit the same problem, I stop the room and teach it on the spot.
Kids show what they made, what they fixed, and what the AI got wrong this week.
For the first two weeks I teach each class together. For the last three, each child builds their own project and I coach them through it one to one.
Explore what AI can help with, where it can go wrong and how to ask a clear question. Start with a small creative task.
Build a simple personal webpage together. Practise giving context, editing text and design, and checking the result at each step.
Choose a creative project, a useful tool or a playful experiment. Define who it is for and make a manageable first version.
I teach them to test like a pro: a classmate uses their project while they watch in silence and note every place they get stuck.
They work through their fix list, then I coach them through finishing on time and presenting their work at Demo Day.
I teach kids to catch the AI being wrong, and to keep score. There's a big sheet of paper on the classroom wall. Every time the AI gets something wrong, the kid who caught it writes it on a sticky note and puts it up.
Over the course, those examples become a record of what students checked and learned. The habit matters beyond the classroom: a polished answer is a starting point for judgement, not a reason to stop thinking.
Everyone learns the same four skills: plan it, describe it, test it and fix it. What changes is how much support they get and how far they take it.
5 × 60-minute lessons · A$250
More support, smaller steps, and plenty of fill-in-the-blank starting points.
5 × 90-minute lessons · A$250
More independence, more ambition, and projects built for a real person to use.
Tell us about your child’s age, interests and comfort with reading and typing when you register, so we can help them get started at the right level.
At the end of the last session, parents come in. Every kid gets sixty seconds at the front to show what they made. Then there's twenty minutes to explore the projects, try the tools and ask how they were made.
Every demo ends the same way: your child tells a room of adults about one mistake the AI made that they caught. They explain their choices, show what they improved and describe how they checked the AI's work.
I explain a skill, show how it works, then help students use it on their own ideas. When an answer is wrong or a project gets stuck, we work through the next step together.
“I want kids to understand what they’re making, make their own decisions and feel confident trying something new.”
We run the AI ourselves, on accounts we create, with rules we set. Here's what that means in practice.
Every student uses an account we set up for the course. No email address, no sign-up, and nothing linked to your child's name outside the classroom.
We use an open-source AI model set up by us, with instructions focused on age-appropriate creative and practical projects. It isn't a public chatbot.
Our first rule, taught before anyone types: no full names, addresses, schools, passwords or photos of people in a prompt. Ever.
Adults walk the room throughout each session, helping students and checking their work. If something looks wrong, kids close it and get an adult.
For either five-week course: 60-minute junior or 90-minute senior sessions, a guided personal project and a final showcase for parents.
Register interest now. There’s nothing to pay until you confirm your place.
Register interest →There are plenty of other directions: a story, a club website, a poster, a study quiz, a planner or an interactive explainer. Games are one option. We help each child choose something that connects with their interests.
Yes. We practise checking claims against sources, spotting missing context and deciding when to do something ourselves. Students keep a Wrongness Log and explain at Demo Day what the AI got wrong and how they handled it.
AI can help produce a draft, but the student decides what it should be, checks the work and makes the changes. I ask them to explain their choices and show how their project improved. The aim is to develop judgement and practical skills alongside something they are proud to share.
The focus is using AI thoughtfully and making things with it. Everyone practises prompting, checking and improving. Some projects involve code, such as a website, a small tool or a game; others focus on writing, design or explaining an idea. We introduce the code students need for their project, with no prior experience expected.
Ages 8–11 have five 60-minute lessons. Ages 12–18 have five 90-minute lessons. Both courses cost A$250 per student. Juniors get more structure and starter prompts; seniors work more independently on more ambitious projects.
Their project and chat history are saved on their class account, so they can pick up where they left off. Missing week two matters most, since it's where kids learn to save and fix their work. Let us know in advance and we'll help them catch up.
No. We use an open-source AI model that we set up and control ourselves, not a public chatbot. That means no accounts for children, no advertising, and instructions that keep it to building age-appropriate projects.
Their finished project in a format suited to what they made, plus their earlier work, useful prompts and notes on what they changed and checked. They also get a progress card showing how they did on the four skills we teach, and a certificate from Demo Day.
No software, no subscriptions. A laptop is useful. If your child doesn't have one they can bring, tell us on the registration form.